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As a big fan of retro games, the SFX caught my attention. I also like how u integrated the tuto into the level environment.

But greeting the player with tons of text is not a good idea. and in terms of balancing, u might need to increase the magazine count or add a shot cooldown bcs it runs out super fast.

ALso, i dont see how this has anything to do with the theme. Maybe if u add some art for the farm it would be better. Imagine the walls being hay stacks, and the zombies being infected farm animals, and the player being the farmer. that would be reaally good !! 

Other than that good job for the effort mate !

bro this game has got nothing to do with "animal farm"

It was a bit confusing to understand you need ammo packs to reload, it took me a while. Tip: I see you got mixed art styles like pixel-art, hand drawn-like pixel art and abstract shapes. I suppose it's because you started in one style, but didn't have enough time to finish everything. Try to stay consistent with your style, I personally go with abstract shapes. It makes you really think about and spend more time on the game's feel and design. Extra tip: there is easy tool to generate sounds for your game very fast, here: https://sfxr.me/

thank you for the reply but i made this game for trjam so i had only 3 hours to complete this game

high score : 47